A serious analysis of CYOA books
Christian Swinehart isn't just a person interested in the parts and processes that make up Choose Your Own Adventure books -- he is a person particularly well-suited to studying the subject:
Christian Swinehart
RHODE ISLAND SCHOOL OF DESIGN
M.F.A. | Graphic Design -- 2005-2008
BRANDEIS UNIVERSITY
Ph.D. | Computational Neuroscience -- 1998-2005
DICKINSON COLLEGE
B.S. | Cognitive Science (Self-developed Major) -- 1994-1998
Basically Christian is a Ph.D.-wielding software developer with experience in graphic design, user interfaces and neuroscience. (How's that for a kick-butt UX developer!)
A few of Mr. Swinehart's more interesting observations:
- Over a period of 20 years CYOA books moved to having far fewer "choice" pages in favor of more "linear story" pages. That is, the typical content evolved to be less "choose your own adventure" and more "straight story".
- Page progression was more linear in early books and more random in later books, though the number of forward jumps always outnumbered the number of backward jumps.
- The length of jumps between pages was fairly balanced within each book in both the early books as well as the later books.
Christian offers thoughts on each observation and wows the reader with high-quality charts and graphs. The beauty of the supporting illustrations may be enough to sway many readers to accept the author's analysis even if the analysis were to be very obviously flawed (it's not, but still...)
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